Main description
Platforming game.Player will unlock new abilities.
SMW structure.
Hidden exits that unlock new stages in the Overworld.
Player skills
Hit recoil
When hit, the player will recoil backwards loosing all previous momentum and gain some frames of invincibility. During some frames, the player won´t be able to take control.
Walk
Walking has 3 parts:
Startup: Player will accelerate until he reaches the normal speed.
Normal Speed: Player will walk at a constant speed.
Stopping: If hSpeed > Threshold he will deccelerate until he stops completely. This decceleration is very fast so he can stop in a few frames.
Jump
Jump will work like in SMW, having 3 different parts:
Rising: Player will rise with constant speed for a specific time. The time will depend on how long the player keeps the jump button down and on the horizontal speed.
Peak: VSpeed = 0 for 3 or 4 frames.
Falling: Constant speed, same as rising.
Stomp
Player can kill certain enemies by stomping on them. Keeping or pressing the jump button at this moment will make the player bounce higher.
Ground pound
Player will stop mid-air and perform a downwards ground pound. This move can interrupt air dashes, break solid blocks and kill armored enemies.
Dash
Player will make a short horizontal dash in the direction he´s facing or in the currently pressed direction at high speed.
The dash can be cancelled at every moment by pressing in the opposite direction of the dash. This will make him walk at max speed in the opposite direction.
The player can jump at any moment with max hSpeed. while stopping, the player will use the current speed instead of the max speed.
It has 2 parts:
Dash: Player will slide forward with a constant speed for some time.
Stop: Player will deccelerate until he stops completely. If a direction is pressed, he will slow until he reaches the maximum walking speed and start walking without stopping.
Air Dash
Same as Dash, but performed in the air. Can only be performed once, but is reset by touching a wall or bouncing off an enemy/obstacle.
Wall slide & wall jump (Unlockable)
While in the air if the player touches a wall and keeps pressing in the direction of the wall he will start sliding slowly down the wall. If the jump button is pressed he will perform a wall jump in the opposite direction.
Elemental powerUps
There are 4 types of powerUps: Neutral, Fire, Ice and Elec. Getting a different powerUp will get rid of the previous one. The neutral powerUp won´t appear if the player is already using an elemental powerUp and instead will appear as the equipped powerUp.
The Neutral powerUp just allows the player to take one hit without dying. It also allows him to break some blocks by dashing into them, hitting them with the head or ground pounding on them.
Enemies and obstacles respond differently to each element.
By pressing a button, the player will equip the next element.
With a different button, he will equip the previous element.
Examples:
Player will not slide when walking on ice platforms if the fire element is equipped, or become frozen when hit by ice hazards. Can break Ice walls when dashing, can wall slide on Ice Walls, can bounce on ice enemies.
Player will not suffer damage when fire is equipped and hit by fire hazards. Can break magma walls when dashing, can bounce on fire enemies. Can catch fire to burn things with a dash.
Player will not suffer damage when hit by elec hazards. Can travel through wires, can bounce on elec enemies. Can charge electricity to powerUp devices with a dash.
World structure
First stage will be an introduction focusing on variable jumps.Second stage will focus on dashing.
Third stage will focus on air dashing.
Fourth stage will focus on wall sliding & jumping.
Fourth stage will focus on ground pounding.
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